Saturday, 7 May 2011

Research Interactive Graphic Novels

http://www.classicalcomics.com/imacbeth
http://www.yimagination.com/float/

Float Graphic Novel + Comixware,
the first ever fully interactive multimedia presentaion
that allows reader to re-enact and/or recreate his/her own narrative
in real time
.

What is Comixware
It's an interactive story telling machine that offers
unprecedented upgradability and editability of multimedia contents.
The storytelling will never be the same again! Learn more about Comixware.

Since 1999 five issues of FLOAT Comic Book Series have been published by Yi.magination and distributed by Diamond Comics. The initial print run on each issue was 1000. Currently there is a total of less than 500 copies for all 5 issues remained with publisher. These are rare collector's items available only from the publisher. Click here to order them online.

http://www.submarine.nl/submarinechannel.jsp?project=934

Online interactive graphic novel in twelve episodes, an adaptation of the famous French graphic novel of the same name by Matz and Jacomon. In The Killer, you enter the mind of a ruthless contract killer. This innovative interactive animation has been a hit on SubmarineChannel.com since day one.
Specifications:

Written and Illustrated by: Jacamon & Matz
Animation: Fons Schiedon
Running time: 12 x 7 min
Release: 2002
Language versions: Dutch, English
http://www.submarinechannel.com/killer


http://publishingperspectives.com/2010/07/coming-soon-to-your-ipad-an-interactive-graphic-novel-on-the-cia-and-iran-2/

Cognito Comics is launching an immersive digital graphic novel called Operation Ajax, specifically for the iPad. Inspired by journalist Stephen Kinzer and his bestselling account of the 1953 CIA-sponsored coup in Iran, Ajax will combine elements of video games and graphic novels.

• Dan Burwen, founder and CEO of Cognito, sees digital graphic novels as the future of digital storytelling, blending the technology of video games with the high-end storytelling of animation and graphic novels.

http://www.emaki.net/blog/2009/05/cartoony-vs-realistic-images-in-brain.html

Cartoony vs. Realistic Images in the Brain

Choi, Yeojeong, Kim, Takhwan, & Jaeseung Jeong. 2008. "EEG Source Localization during Empathy of Iconic and Realistic Cartoon Characters." Organization for Human Brain Mapping (OHBM), Melbourne, Australia ,15-19 June, 2008

Research Interactive Graphic Novels

http://www.classicalcomics.com/imacbethWARE?